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Posts Tagged ‘crap’

First beta release of WiiGSC

June 13th, 2011

Yes, the thing is no longer called Crap™!

This is a reworked and renamed reincarnation of Crap™ which is converted from Half Managed C++ to Managed C#.
Therefore you only need .Net Framework 2.0. Libeay and stuff is no longer needed!

It comes with an installer so it’s a bit more noob friendly,

All features&additions presented to Crap 3.3b release comes prebundled with this release (namely uLoader and wiiflow forwarders)

Also contains Japanese and S.Chinese translations submitted by hosigumayuugi and liuhaohua respectively (Thanks a lot!)

Sad news, it doesn’t come with any new fancy features yet

Here you go : WiiGSC-1.0b.zip

ps: beware, this is a beta version so except bugs & quirks.

Homebrew, Wii , , , , ,

Work on WiiGSC has started

December 26th, 2010

I’ve not been doing any wii related work recently, finally I got the motivation to move on and now work has been started on WiiGSC, Wii Game Shortcut Creator. Yes, Crap had a name change and WiiGSC name has been decided.

For the first release the initial task is to convert the app from Managed C++ to C# and drop all references to unmanaged libraries. It’s hard to find a free and decent converter to do the job automatically so I’ll be doing the conversion by gradually refactoring the application into managed C# libraries and finally converting the gui to c#.

Why the conversion you might say? Because managed c++’s syntax is very cumbersome and is not well suited for this app. Now we have everything in managed libraries, wbfs management to wad packing/unpacking routines and so on.

See you later, hopefully with a beta release of WiiGSC…

update 1 : Loader configuration part gone unmanaged, dropping the libconfig stuff… Next is the xm playing routine in the information screen…

update 2 : I’m halfway through it :p

Homebrew, Wii , , ,

Crap 3.3b Released

April 29th, 2010

Yep, a new version of Crap with just a little bit of changes…

Download here : CrapV3.3b

Here is the changes

 

-=-=-=-=-=-=-=-=-=-=-=-=-= Crap v3.3b -=-=-=-=-=-=-=-=-=-=-=-=-=
30/04/2010 WiiCrazy (I.R.on)
----------------------------------------------------------------
* Multilanguage fixes, added new keys into several language files
in English. 

* New configuration string in crap.cfg to list extra parameters
for forwarders. 

* Semi-user-friendly filling of extra parameters. Just double
click from a list of all possible configuration strings.

* Added Italian language (thanks to wiixale)

Homebrew, Wii , , , ,

Ooops more fixes for Crap

April 25th, 2009

The results of not being able to do any beta tests and always being short on development time, here is the 1.52 version fixing the errors that got creeped while I added batch mode to Crap.

download : Crap V1.52

Here is the changes :


-=-=-=-=-=-=-=-=-=-=-=- Crap v1.52 -=-=-=-=-=-=-=-=-=-=-=-=-=-=

25/04/2009 WiiCrazy (I.R.on)
-----------------------------------------------------------------
* Another bugfix release
* Fixed a bug that defaulted the Crap to SD loader every time
* Fixed 1.5 loader, it was not working correctly for USB loading
* Fixed a bug that prevented error display (possibly no one noticed :) )

Hacks, Homebrew, Wii , , , , ,

Anybody wants batch mode for Crap?

April 23rd, 2009

Edit: I did a few minor fixes in naming, hence da 1.51,

download : CrapV1.51

here is the changes,


-=-=-=-=-=-=-=-=-=-=-=- Crap v1.51 -=-=-=-=-=-=-=-=-=-=-=-=-=-=

24/04/2009 WiiCrazy (I.R.on)
-----------------------------------------------------------------
* Minor naming fixes for Nintendo's literally crap handling of
unicode
* Enforces R character as the first character of the disc id.

CrapV1.5 released!

Crap V1.5

Crap V1.5

download : CrapV1.5

Here is the changes :

-=-=-=-=-=-=-=-=-=-=-=-= Crap v1.5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

24/04/2009 WiiCrazy (I.R.on)
-----------------------------------------------------------------
* Now displays channel name it gets from the banner header.
* You can select the naming of the output file.
* Added batch mode, simply select the loader & options and drag
the banner files onto the program window. A list will be activated
in the program window along with a button "Batch Create". Clicking
that button will create channels for each banner you drop onto the
window.
* dol files moved into the Loaders folder
* Now channels are created in the Wad directory.
* wad packing is done in the Temp directory.

Hacks, Homebrew, Wii , , , , , ,