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Posts Tagged ‘wiigsc’

First beta release of WiiGSC

June 13th, 2011

Yes, the thing is no longer called Crap™!

This is a reworked and renamed reincarnation of Crap™ which is converted from Half Managed C++ to Managed C#.
Therefore you only need .Net Framework 2.0. Libeay and stuff is no longer needed!

It comes with an installer so it’s a bit more noob friendly,

All features&additions presented to Crap 3.3b release comes prebundled with this release (namely uLoader and wiiflow forwarders)

Also contains Japanese and S.Chinese translations submitted by hosigumayuugi and liuhaohua respectively (Thanks a lot!)

Sad news, it doesn’t come with any new fancy features yet

Here you go : WiiGSC-1.0b.zip

ps: beware, this is a beta version so except bugs & quirks.

Homebrew, Wii , , , , ,

Work on WiiGSC has started

December 26th, 2010

I’ve not been doing any wii related work recently, finally I got the motivation to move on and now work has been started on WiiGSC, Wii Game Shortcut Creator. Yes, Crap had a name change and WiiGSC name has been decided.

For the first release the initial task is to convert the app from Managed C++ to C# and drop all references to unmanaged libraries. It’s hard to find a free and decent converter to do the job automatically so I’ll be doing the conversion by gradually refactoring the application into managed C# libraries and finally converting the gui to c#.

Why the conversion you might say? Because managed c++’s syntax is very cumbersome and is not well suited for this app. Now we have everything in managed libraries, wbfs management to wad packing/unpacking routines and so on.

See you later, hopefully with a beta release of WiiGSC…

update 1 : Loader configuration part gone unmanaged, dropping the libconfig stuff… Next is the xm playing routine in the information screen…

update 2 : I’m halfway through it :p

Homebrew, Wii , , ,